Do any of you rig your floating decoys to face backwards or sideways?
^^^THIS^^^ :thumbsup:Bunker said:Yeah on some of my decoys there are multiple tie off points and regularly I'll set some to face backwards with others forward. It can give the spread a more realistic look versus all my decoys facing into the wind. Usually when ducks are spooked their heads are alert and they face into the wind for a quick get away. So I try to keep away from that using different head positions (resting, headless, semi alert etc.) and different tie off points. Who knows if it truly makes a difference but it makes me feel better. :beer:
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Pretty much how I see it, too.Bunker said:Who knows if it truly makes a difference but it makes me feel better.
Ya' missed the point.Cougar125 said:Use swivels on your rigs. They'll ride the way they want to.
Might have missed the point, but my rigs are all dual swiveled. They move, spin, jerk, etc., without any mechanical input.mudpack said:Ya' missed the point.Cougar125 said:Use swivels on your rigs. They'll ride the way they want to.
Your decoys spin without mechanical input? What causes them to do that??Cougar125 said:.. my rigs are all dual swiveled. They move, spin, jerk, etc., without any mechanical input.
Tides, winds, etc.mudpack said:Your decoys spin without mechanical input? What causes them to do that??Cougar125 said:.. my rigs are all dual swiveled. They move, spin, jerk, etc., without any mechanical input.
While a tide might cause a decoy to make a half-turn once a day, neither that nor wind will make a decoy "spin". At least no wind I've ever hunted in. Perhaps your definition of "spin" is different than mine.Cougar125 said:Tides, winds, etc.mudpack said:Your decoys spin without mechanical input? What causes them to do that??Cougar125 said:.. my rigs are all dual swiveled. They move, spin, jerk, etc., without any mechanical input.